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	<title>Comments on: Musing on Video Game Literacy</title>
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		<title>By: Geek Studies &#187; Blog Archive &#187; Reflecting on ICA 2007</title>
		<link>http://www.geekstudies.org/2007/05/musing-on-video-game-literacy/comment-page-1#comment-185</link>
		<dc:creator>Geek Studies &#187; Blog Archive &#187; Reflecting on ICA 2007</dc:creator>
		<pubDate>Wed, 05 Sep 2007 15:27:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.geekstudies.org/2007/05/musing-on-video-game-literacy#comment-185</guid>
		<description>[...] strangle people in Godfather, but are somber about it on PS3. This is either the exact opposite of what I suggested at the end of an earlier post, or it is exactly the same. I said that strangling someone with a Wii [...]</description>
		<content:encoded><![CDATA[<p>[...] strangle people in Godfather, but are somber about it on PS3. This is either the exact opposite of what I suggested at the end of an earlier post, or it is exactly the same. I said that strangling someone with a Wii [...]</p>
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		<title>By: Genevieve</title>
		<link>http://www.geekstudies.org/2007/05/musing-on-video-game-literacy/comment-page-1#comment-52</link>
		<dc:creator>Genevieve</dc:creator>
		<pubDate>Tue, 15 May 2007 19:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.geekstudies.org/2007/05/musing-on-video-game-literacy#comment-52</guid>
		<description>The complexity of modern controllers can be a bit daunting for people who do not regularly play video games.  There are many buttons with little letters telling you what they are, a couple joysticks, a directional pad and many games do not really show you what to use as you play them unless you do the tutorial play (or read the instructions which I am pretty sure no one ever does any more).  This can make social gaming very difficult for someone unfamiliar with the controls.

I know I am not the average person when it comes to games, but in many cases I would prefer to socially play board games because you explain them to everyone first and the learning curve is usually lower.  It takes much less time to catch on to Settlers than it does to Soul Caliber II and one often has more fun if they lose at a board game than if they get pummeled to death in mere seconds in a video game.  (Guitar Hero is very different, and though it made me anxious for a brief moment I had lots of fun the first time I tried it.)</description>
		<content:encoded><![CDATA[<p>The complexity of modern controllers can be a bit daunting for people who do not regularly play video games.  There are many buttons with little letters telling you what they are, a couple joysticks, a directional pad and many games do not really show you what to use as you play them unless you do the tutorial play (or read the instructions which I am pretty sure no one ever does any more).  This can make social gaming very difficult for someone unfamiliar with the controls.</p>
<p>I know I am not the average person when it comes to games, but in many cases I would prefer to socially play board games because you explain them to everyone first and the learning curve is usually lower.  It takes much less time to catch on to Settlers than it does to Soul Caliber II and one often has more fun if they lose at a board game than if they get pummeled to death in mere seconds in a video game.  (Guitar Hero is very different, and though it made me anxious for a brief moment I had lots of fun the first time I tried it.)</p>
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		<title>By: Jason Tocci</title>
		<link>http://www.geekstudies.org/2007/05/musing-on-video-game-literacy/comment-page-1#comment-51</link>
		<dc:creator>Jason Tocci</dc:creator>
		<pubDate>Tue, 15 May 2007 16:09:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.geekstudies.org/2007/05/musing-on-video-game-literacy#comment-51</guid>
		<description>Looks like I got this one up just in time: the new issue of &lt;i&gt;The Escapist&lt;/i&gt; includes an article about &lt;a href=&quot;http://www.escapistmagazine.com/issue/97/15&quot; rel=&quot;nofollow&quot;&gt;the implications of physically performing acts of violence on the Wii&lt;/a&gt;. Just to quickly respond to a few questions brought up in the article...

In response to the question of whether ratings boards like the ESRB will have to take physical play control into consideration, my guess is: doubtful. No board currently takes narrative context or any non-visual stimuli (say, sounds) into consideration, so it seems unlikely that the Wii would make them start. (And, in response to a brief note here about the ratings process, the ESRB has started to recruit actual players for games.) Also, let&#039;s not assume that the effect of more violent control schemes is certainly going to be to fill people will violent feelings. Committing acts of violence on the Wii may actually feel more &lt;i&gt;disturbing&lt;/i&gt; in some contexts. 

As the author of this article suggests, I think the trick will be whether game developers actually plan for how the violence should feel, or whether they just port controller-driven games to the Wii without consideration for how that might change the play experience.</description>
		<content:encoded><![CDATA[<p>Looks like I got this one up just in time: the new issue of <i>The Escapist</i> includes an article about <a href="http://www.escapistmagazine.com/issue/97/15" rel="nofollow">the implications of physically performing acts of violence on the Wii</a>. Just to quickly respond to a few questions brought up in the article&#8230;</p>
<p>In response to the question of whether ratings boards like the ESRB will have to take physical play control into consideration, my guess is: doubtful. No board currently takes narrative context or any non-visual stimuli (say, sounds) into consideration, so it seems unlikely that the Wii would make them start. (And, in response to a brief note here about the ratings process, the ESRB has started to recruit actual players for games.) Also, let&#8217;s not assume that the effect of more violent control schemes is certainly going to be to fill people will violent feelings. Committing acts of violence on the Wii may actually feel more <i>disturbing</i> in some contexts. </p>
<p>As the author of this article suggests, I think the trick will be whether game developers actually plan for how the violence should feel, or whether they just port controller-driven games to the Wii without consideration for how that might change the play experience.</p>
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