Why Parents Won’t Love Bassoon Hero
May 3rd, 2007Fellow Annenberg student Deb, who studies sound and culture, sent me the following email about Guitar Hero yesterday:
Thought about you today while reading a (very) Foucaultian analysis of Western classical music practices (Western ensembles = auditory panopticons arranged around the conductor/guard tower). As everyone-and-his-congressman knows, video games lead directly to murder and mayhem, but musical training has always been touted as an influence in the other direction. Music (the antithesis of noise) orders sound, and musical training orders behavior and shapes character (or so we are told) in everyone from school children to prison inmates. I wonder if the civilizing musical aspects of Guitar Hero cancel out the violent video game aspects—if “sweetness and light” cancels out “kill, kill, kill”…
That sounded like a splendid idea to me, but then I started thinking about what actually happens onscreen in Guitar Hero games…
- Guitar Hero is all about rock ‘n’ roll, which (along with comics) was the video game’s evil media predecessor.
- You can play as the Grim Reaper, and characters often smash guitars and make threatening postures.
- Even if a video game were to be made that was about “good” music, like Cello Hero (or something), it would be blamed for distracting kids from playing cello for real.
I think this last point is key. The only games that seem to be exempt from fear and criticism are those that certain well-meaning adults think are fooling kids into doing things they otherwise wouldn’t do, such as exercising (Dance Dance Revolution) or traditional, memorization-based learning (Number Munchers). Beyond such examples, however, games can’t win in the eyes of critics: either they depict something you’re forbidden to do in real life and are blamed for encouraging these things (e.g., shooting games), or they depict something you are encouraged to do in real life and are blamed for replacing these things (e.g., sports games).
Deb replies to my comments:
And classical musical training is all about disciplining the ear, whereas pitch is pretty much irrelevant in Guitar Hero. Rhythm is relevant, though. And I think you’re absolutely right about Cello Hero. (But wouldn’t Bassoon Hero be the best…)
Couldn’t agree more. (Are you listening, Red Octane?)

April 11th, 2008 at 1:45 pm
Cello Hero? They could have some of this band on the game.
http://www.youtube.com/watch?v=OGnAzkh9kn0
May 18th, 2008 at 7:50 am
check out cello hero! http://www.youtube.com/watch?v=2mQtt4JQifA
December 3rd, 2009 at 8:45 pm
In a way though, it could be argued that a game like this would help beginners learn the fingerings if it were set up right. I think it would be a great idea.