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	<title>Comments on: Why Video Games Really Are Linked to Moral Panic</title>
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	<link>http://www.geekstudies.org/2007/05/why-video-games-really-are-linked-to-moral-panic</link>
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		<title>By: Jason Tocci</title>
		<link>http://www.geekstudies.org/2007/05/why-video-games-really-are-linked-to-moral-panic/comment-page-1#comment-62</link>
		<dc:creator>Jason Tocci</dc:creator>
		<pubDate>Tue, 29 May 2007 23:30:20 +0000</pubDate>
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		<description>You&#039;re on the right track, I think: there has been some discussion of content vs. form, but I don&#039;t think it&#039;s clear that one is more important than the other. Something with really poor graphics and little sense of immersion in which you kill people might not cause as much &quot;aggression&quot; as something with high immersion and killing deer (though I don&#039;t know of a study offhand that checks for that). These interact with many other factors, too, like whether you&#039;re playing alone or with others, what your own personality is, whether the violence is justified in-game, and so on. I saw a lot of interesting stuff about video games and aggression at the conference I was just at, so I want to pick this train of thought up again in a new post.

I don&#039;t know of a specific study about D&amp;D murders, either, but maybe Google Scholar does...</description>
		<content:encoded><![CDATA[<p>You&#8217;re on the right track, I think: there has been some discussion of content vs. form, but I don&#8217;t think it&#8217;s clear that one is more important than the other. Something with really poor graphics and little sense of immersion in which you kill people might not cause as much &#8220;aggression&#8221; as something with high immersion and killing deer (though I don&#8217;t know of a study offhand that checks for that). These interact with many other factors, too, like whether you&#8217;re playing alone or with others, what your own personality is, whether the violence is justified in-game, and so on. I saw a lot of interesting stuff about video games and aggression at the conference I was just at, so I want to pick this train of thought up again in a new post.</p>
<p>I don&#8217;t know of a specific study about D&#038;D murders, either, but maybe Google Scholar does&#8230;</p>
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		<title>By: Chris</title>
		<link>http://www.geekstudies.org/2007/05/why-video-games-really-are-linked-to-moral-panic/comment-page-1#comment-56</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 18 May 2007 14:04:57 +0000</pubDate>
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		<description>Jason, I was curious if anyone has looked at content vs. form in this debate.  As you say comparing wolfeinstein to myst is something of a no brainer.  I feel like much of the debate talking about categories in the same way that one could the talk about &quot;R&quot; movies. I feel like if violence is somehow caused by something it would be the content, not the form. After all, you could have a FPS where you are a deer killing people (Deer Hunter) or where you are a milk man trying to make chex soggy in milk (a freebie game that came in my chex cereal when I was 15?). It seems like someone could make an argument that a specific game causes violence (or a specific set of game experiences/qualities/tendencies) and I might be willing to buy into that. Or that a certain set of people are more likely to be pushed toward violence by a game (here are the qualities in a person that make them vulnerable to pulling emotions out of a game and incorporating them into their life). 

Also, I was curious if the Dungeon and Dragons murders thing (which might be a urban myth and/or a single case) has been looked at. The story in short was I think that a kid had been abusing drugs and playing D and D and then killed someone based on drug induced confusion.  I don&#039;t know if there was any study of this or if they produced anything and I figured you might know?</description>
		<content:encoded><![CDATA[<p>Jason, I was curious if anyone has looked at content vs. form in this debate.  As you say comparing wolfeinstein to myst is something of a no brainer.  I feel like much of the debate talking about categories in the same way that one could the talk about &#8220;R&#8221; movies. I feel like if violence is somehow caused by something it would be the content, not the form. After all, you could have a FPS where you are a deer killing people (Deer Hunter) or where you are a milk man trying to make chex soggy in milk (a freebie game that came in my chex cereal when I was 15?). It seems like someone could make an argument that a specific game causes violence (or a specific set of game experiences/qualities/tendencies) and I might be willing to buy into that. Or that a certain set of people are more likely to be pushed toward violence by a game (here are the qualities in a person that make them vulnerable to pulling emotions out of a game and incorporating them into their life). </p>
<p>Also, I was curious if the Dungeon and Dragons murders thing (which might be a urban myth and/or a single case) has been looked at. The story in short was I think that a kid had been abusing drugs and playing D and D and then killed someone based on drug induced confusion.  I don&#8217;t know if there was any study of this or if they produced anything and I figured you might know?</p>
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