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	<title>Comments on: A Brief Note on Game Save Points</title>
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		<title>By: Geek Studies &#187; Blog Archive &#187; More on Death in Games</title>
		<link>http://www.geekstudies.org/2007/06/a-brief-note-on-game-save-points/comment-page-1#comment-932</link>
		<dc:creator>Geek Studies &#187; Blog Archive &#187; More on Death in Games</dc:creator>
		<pubDate>Thu, 06 Mar 2008 17:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.geekstudies.org/2007/06/a-brief-note-on-game-save-points#comment-932</guid>
		<description>[...] a paper on protagonist death and failure in video games (which I&#8217;ve written about in a few posts here). Feel free to let me know if you&#8217;d like to grab a cup of coffee and chat about geeky [...]</description>
		<content:encoded><![CDATA[<p>[...] a paper on protagonist death and failure in video games (which I&#8217;ve written about in a few posts here). Feel free to let me know if you&#8217;d like to grab a cup of coffee and chat about geeky [...]</p>
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		<title>By: Jason Tocci</title>
		<link>http://www.geekstudies.org/2007/06/a-brief-note-on-game-save-points/comment-page-1#comment-450</link>
		<dc:creator>Jason Tocci</dc:creator>
		<pubDate>Sun, 11 Nov 2007 18:57:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.geekstudies.org/2007/06/a-brief-note-on-game-save-points#comment-450</guid>
		<description>Thanks for the tip, Jadey. I wonder, though: Is there a way to make a game sufficiently challenging that won&#039;t leave players feeling ripped off that they never saw a &quot;game over&quot; screen? I like being challenged, but I don&#039;t like &quot;dying&quot;...</description>
		<content:encoded><![CDATA[<p>Thanks for the tip, Jadey. I wonder, though: Is there a way to make a game sufficiently challenging that won&#8217;t leave players feeling ripped off that they never saw a &#8220;game over&#8221; screen? I like being challenged, but I don&#8217;t like &#8220;dying&#8221;&#8230;</p>
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		<title>By: Jadey</title>
		<link>http://www.geekstudies.org/2007/06/a-brief-note-on-game-save-points/comment-page-1#comment-435</link>
		<dc:creator>Jadey</dc:creator>
		<pubDate>Thu, 08 Nov 2007 09:31:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.geekstudies.org/2007/06/a-brief-note-on-game-save-points#comment-435</guid>
		<description>Prey had an unusual death state. You had to fight back for your life, By killing red and blue &#039;baddies&#039; you gained back health (red) and mana (blue) the more you got, the more health/mana you came back with.
I think that some games, (by making them for joe public)  they have a tendency to make it too easy for example (Zelda:Twilight princess) I NEVER once saw the game over screen, I didn&#039;t die ONCE...
Shame, wish it had been more of a challenge. Now give me somehting like Ninja Gaiden black and we&#039;re talking. I died so many times i should have a real life funeral for it.

anyway enough of my rambling.
jadey

&#039;Save trees....Eat a beaver&#039;</description>
		<content:encoded><![CDATA[<p>Prey had an unusual death state. You had to fight back for your life, By killing red and blue &#8216;baddies&#8217; you gained back health (red) and mana (blue) the more you got, the more health/mana you came back with.<br />
I think that some games, (by making them for joe public)  they have a tendency to make it too easy for example (Zelda:Twilight princess) I NEVER once saw the game over screen, I didn&#8217;t die ONCE&#8230;<br />
Shame, wish it had been more of a challenge. Now give me somehting like Ninja Gaiden black and we&#8217;re talking. I died so many times i should have a real life funeral for it.</p>
<p>anyway enough of my rambling.<br />
jadey</p>
<p>&#8216;Save trees&#8230;.Eat a beaver&#8217;</p>
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