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	<title>Comments on: The Bioshock Post</title>
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		<title>By: Jason Tocci</title>
		<link>http://www.geekstudies.org/2007/10/the-bioshock-post/comment-page-1#comment-2116</link>
		<dc:creator>Jason Tocci</dc:creator>
		<pubDate>Sat, 11 Jul 2009 15:43:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.geekstudies.org/2007/10/the-bioshock-post#comment-2116</guid>
		<description>Confession time: I haven&#039;t forgotten it, but I never had (and still don&#039;t have) a PC that could really run it. I feel pretty sheepish about this, considering how much Deus Ex gets bandied about as THE ur-example of choice in narrative games. 

After I get things under control for my fall teaching schedule, though, perhaps I&#039;ll finally get around to installing Leopard, making a reasonably sized Windows partition, and playing this game firsthand rather than just reading about it all the time (and Planescape: Torment, while I&#039;m at it).</description>
		<content:encoded><![CDATA[<p>Confession time: I haven&#8217;t forgotten it, but I never had (and still don&#8217;t have) a PC that could really run it. I feel pretty sheepish about this, considering how much Deus Ex gets bandied about as THE ur-example of choice in narrative games. </p>
<p>After I get things under control for my fall teaching schedule, though, perhaps I&#8217;ll finally get around to installing Leopard, making a reasonably sized Windows partition, and playing this game firsthand rather than just reading about it all the time (and Planescape: Torment, while I&#8217;m at it).</p>
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		<title>By: MisereNoire</title>
		<link>http://www.geekstudies.org/2007/10/the-bioshock-post/comment-page-1#comment-2115</link>
		<dc:creator>MisereNoire</dc:creator>
		<pubDate>Sat, 11 Jul 2009 10:27:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.geekstudies.org/2007/10/the-bioshock-post#comment-2115</guid>
		<description>Well, Christ...

Seems that you folks have simply forgotten one of the more obscure FPSs
that in itself had a quite engaging story that had fairly major consequences for the choices made as far as the storyline development was concerned.
Two words...DEUS EX.  Now go play it again, providing you can.</description>
		<content:encoded><![CDATA[<p>Well, Christ&#8230;</p>
<p>Seems that you folks have simply forgotten one of the more obscure FPSs<br />
that in itself had a quite engaging story that had fairly major consequences for the choices made as far as the storyline development was concerned.<br />
Two words&#8230;DEUS EX.  Now go play it again, providing you can.</p>
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		<title>By: Mikey</title>
		<link>http://www.geekstudies.org/2007/10/the-bioshock-post/comment-page-1#comment-1957</link>
		<dc:creator>Mikey</dc:creator>
		<pubDate>Wed, 22 Apr 2009 02:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.geekstudies.org/2007/10/the-bioshock-post#comment-1957</guid>
		<description>Ive beat bioshock a dozen times and i still think that it was one of the best games ive ever played. I have all 1100 achievement points out of it. Even the achievement for beating it without dying on the hardest difficulty.</description>
		<content:encoded><![CDATA[<p>Ive beat bioshock a dozen times and i still think that it was one of the best games ive ever played. I have all 1100 achievement points out of it. Even the achievement for beating it without dying on the hardest difficulty.</p>
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		<title>By: Jason Tocci</title>
		<link>http://www.geekstudies.org/2007/10/the-bioshock-post/comment-page-1#comment-1954</link>
		<dc:creator>Jason Tocci</dc:creator>
		<pubDate>Thu, 16 Apr 2009 13:55:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.geekstudies.org/2007/10/the-bioshock-post#comment-1954</guid>
		<description>Follow up: Tom Francis suggests a (spoiler-full) &lt;a href=&quot;http://www.pentadact.com/index.php/2009-04-15-ending-bioshock&quot; rel=&quot;nofollow&quot;&gt;alternate ending&lt;/a&gt; for &lt;i&gt;Bioshock&lt;/i&gt;. I think an ending like this—which actually changes the basics of gameplay in response to the big plot twist—would have fit much better with what the designers were going for in the first half.</description>
		<content:encoded><![CDATA[<p>Follow up: Tom Francis suggests a (spoiler-full) <a href="http://www.pentadact.com/index.php/2009-04-15-ending-bioshock" rel="nofollow">alternate ending</a> for <i>Bioshock</i>. I think an ending like this—which actually changes the basics of gameplay in response to the big plot twist—would have fit much better with what the designers were going for in the first half.</p>
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		<title>By: mp</title>
		<link>http://www.geekstudies.org/2007/10/the-bioshock-post/comment-page-1#comment-1685</link>
		<dc:creator>mp</dc:creator>
		<pubDate>Sat, 13 Dec 2008 21:34:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.geekstudies.org/2007/10/the-bioshock-post#comment-1685</guid>
		<description>Marathon was the most engrossing FPS game I have ever played- and I&#039;m not even much of a Mac person, and have never touched Bungie&#039;s other claim to fame, the Halo series.

I think Marathon might also have been a product of it&#039;s times to some extent, a time somewhere between the full-text nature of computer gaming (games like A Mind Forever Voyaging and Trinity) and the full 3d experience (Doom, Quake, etc)- when reading lots of text in-game would have been seen as almost inconsequential in light of the 3d experience concurrently presented.</description>
		<content:encoded><![CDATA[<p>Marathon was the most engrossing FPS game I have ever played- and I&#8217;m not even much of a Mac person, and have never touched Bungie&#8217;s other claim to fame, the Halo series.</p>
<p>I think Marathon might also have been a product of it&#8217;s times to some extent, a time somewhere between the full-text nature of computer gaming (games like A Mind Forever Voyaging and Trinity) and the full 3d experience (Doom, Quake, etc)- when reading lots of text in-game would have been seen as almost inconsequential in light of the 3d experience concurrently presented.</p>
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		<title>By: Geek Studies &#187; Blog Archive &#187; The Challenge to Meaningful Games</title>
		<link>http://www.geekstudies.org/2007/10/the-bioshock-post/comment-page-1#comment-1469</link>
		<dc:creator>Geek Studies &#187; Blog Archive &#187; The Challenge to Meaningful Games</dc:creator>
		<pubDate>Thu, 19 Jun 2008 17:28:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.geekstudies.org/2007/10/the-bioshock-post#comment-1469</guid>
		<description>[...] should feel, and what the gameplay implies is the real point—is not just limited to GTA games. I criticized Bioshock for a similar sort of paradox. And Ben &#8220;Yahtzee&#8221; Croshaw sums this up rather succinctly [...]</description>
		<content:encoded><![CDATA[<p>[...] should feel, and what the gameplay implies is the real point—is not just limited to GTA games. I criticized Bioshock for a similar sort of paradox. And Ben &#8220;Yahtzee&#8221; Croshaw sums this up rather succinctly [...]</p>
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		<title>By: Geek Studies &#187; Blog Archive &#187; The Mass Effect Post</title>
		<link>http://www.geekstudies.org/2007/10/the-bioshock-post/comment-page-1#comment-1114</link>
		<dc:creator>Geek Studies &#187; Blog Archive &#187; The Mass Effect Post</dc:creator>
		<pubDate>Mon, 07 Apr 2008 01:49:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.geekstudies.org/2007/10/the-bioshock-post#comment-1114</guid>
		<description>[...] back, I devoted an entire post to Bioshock, a highly anticipated and critically acclaimed game that got me thinking a lot about [...]</description>
		<content:encoded><![CDATA[<p>[...] back, I devoted an entire post to Bioshock, a highly anticipated and critically acclaimed game that got me thinking a lot about [...]</p>
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		<title>By: Jason Tocci</title>
		<link>http://www.geekstudies.org/2007/10/the-bioshock-post/comment-page-1#comment-893</link>
		<dc:creator>Jason Tocci</dc:creator>
		<pubDate>Fri, 22 Feb 2008 16:43:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.geekstudies.org/2007/10/the-bioshock-post#comment-893</guid>
		<description>Just making a note of this for my own reference more than anything else: Bioshock lead Ken Levine &lt;a href=&quot;http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed&quot; rel=&quot;nofollow&quot;&gt;agrees&lt;/a&gt; that the game&#039;s ending didn&#039;t work.
&lt;blockquote&gt;&quot;I underestimated, way underestimated, the impact the story was going to have on people,&quot; he said. &quot;I didn&#039;t realize it would change people&#039;s perspective on what to expect from gameplay.&quot;

Levine said that when writing a story, deep down he never really expect people to pay attention to it.

&quot;I didn&#039;t think they became that invested in what was going on,&quot; he said. In BioShock &quot;you have this great mystery of your own identity and once it is solved the story is over.&quot;

&quot;I think it was a miscalculation on my part.&quot;&lt;/blockquote&gt;</description>
		<content:encoded><![CDATA[<p>Just making a note of this for my own reference more than anything else: Bioshock lead Ken Levine <a href="http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed" rel="nofollow">agrees</a> that the game&#8217;s ending didn&#8217;t work.</p>
<blockquote><p>&#8220;I underestimated, way underestimated, the impact the story was going to have on people,&#8221; he said. &#8220;I didn&#8217;t realize it would change people&#8217;s perspective on what to expect from gameplay.&#8221;</p>
<p>Levine said that when writing a story, deep down he never really expect people to pay attention to it.</p>
<p>&#8220;I didn&#8217;t think they became that invested in what was going on,&#8221; he said. In BioShock &#8220;you have this great mystery of your own identity and once it is solved the story is over.&#8221;</p>
<p>&#8220;I think it was a miscalculation on my part.&#8221;</p></blockquote>
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		<title>By: Geek Studies &#187; Blog Archive &#187; (Why) Should Games Be Art?</title>
		<link>http://www.geekstudies.org/2007/10/the-bioshock-post/comment-page-1#comment-374</link>
		<dc:creator>Geek Studies &#187; Blog Archive &#187; (Why) Should Games Be Art?</dc:creator>
		<pubDate>Sat, 27 Oct 2007 15:26:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.geekstudies.org/2007/10/the-bioshock-post#comment-374</guid>
		<description>[...] wrote up a critique of Bioshock recently—a game which seems even more impressive to me now after playing through the much-hyped [...]</description>
		<content:encoded><![CDATA[<p>[...] wrote up a critique of Bioshock recently—a game which seems even more impressive to me now after playing through the much-hyped [...]</p>
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		<title>By: Geek Studies &#187; Blog Archive &#187; October Link Madness Continues: Comics, TV, Academia, and More</title>
		<link>http://www.geekstudies.org/2007/10/the-bioshock-post/comment-page-1#comment-355</link>
		<dc:creator>Geek Studies &#187; Blog Archive &#187; October Link Madness Continues: Comics, TV, Academia, and More</dc:creator>
		<pubDate>Tue, 23 Oct 2007 01:04:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.geekstudies.org/2007/10/the-bioshock-post#comment-355</guid>
		<description>[...] some more links to burn through today, and even more after this. And I still owe Z. a reply on why the &#8220;games as art&#8221; question is worth asking at all. And I&#8217;ve got [...]</description>
		<content:encoded><![CDATA[<p>[...] some more links to burn through today, and even more after this. And I still owe Z. a reply on why the &#8220;games as art&#8221; question is worth asking at all. And I&#8217;ve got [...]</p>
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