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	<title>Comments on: (Why) Should Games Be Art?</title>
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	<link>http://www.geekstudies.org/2007/10/why-should-games-be-art</link>
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		<title>By: Geek Studies &#187; Point-Blank Games Criticism</title>
		<link>http://www.geekstudies.org/2007/10/why-should-games-be-art/comment-page-1#comment-2151</link>
		<dc:creator>Geek Studies &#187; Point-Blank Games Criticism</dc:creator>
		<pubDate>Tue, 04 Aug 2009 15:57:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.geekstudies.org/2007/10/why-should-games-be-art#comment-2151</guid>
		<description>[...] for a historically geeky medium to take. (If you&#8217;re interested in reading more on that, &#8220;(Why) Should Games Be Art?&#8221; here, and The Geek Culture Debate, chronicled by Matt S, and which I think might end in the middle [...]</description>
		<content:encoded><![CDATA[<p>[...] for a historically geeky medium to take. (If you&#8217;re interested in reading more on that, &#8220;(Why) Should Games Be Art?&#8221; here, and The Geek Culture Debate, chronicled by Matt S, and which I think might end in the middle [...]</p>
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		<title>By: Geek Studies &#187; Blog Archive &#187; Assessing Quality in Media Research</title>
		<link>http://www.geekstudies.org/2007/10/why-should-games-be-art/comment-page-1#comment-429</link>
		<dc:creator>Geek Studies &#187; Blog Archive &#187; Assessing Quality in Media Research</dc:creator>
		<pubDate>Wed, 07 Nov 2007 23:06:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.geekstudies.org/2007/10/why-should-games-be-art#comment-429</guid>
		<description>[...] ended up following up on this idea somewhat in my recent post on how we should evaluate &#8220;art&#8221; in games, suggesting that we break our evaluation down into formal elements (like focusing on [...]</description>
		<content:encoded><![CDATA[<p>[...] ended up following up on this idea somewhat in my recent post on how we should evaluate &#8220;art&#8221; in games, suggesting that we break our evaluation down into formal elements (like focusing on [...]</p>
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		<title>By: Church</title>
		<link>http://www.geekstudies.org/2007/10/why-should-games-be-art/comment-page-1#comment-380</link>
		<dc:creator>Church</dc:creator>
		<pubDate>Thu, 01 Nov 2007 02:10:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.geekstudies.org/2007/10/why-should-games-be-art#comment-380</guid>
		<description>I just got an iPhone and started playing a game called iPhoneassassin.com. It&#039;s the old game of assassin with the interesting twist of being confined to iPhone users. Basically, you find someone using an iPhone and &quot;assassinate&quot; them (usually convincing them to join the game first. ) 

So, it&#039;s at once a commentary on the conspicuous nature of iPhone users, and a community builder.

That&#039;s art.</description>
		<content:encoded><![CDATA[<p>I just got an iPhone and started playing a game called iPhoneassassin.com. It&#8217;s the old game of assassin with the interesting twist of being confined to iPhone users. Basically, you find someone using an iPhone and &#8220;assassinate&#8221; them (usually convincing them to join the game first. ) </p>
<p>So, it&#8217;s at once a commentary on the conspicuous nature of iPhone users, and a community builder.</p>
<p>That&#8217;s art.</p>
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		<title>By: Z.</title>
		<link>http://www.geekstudies.org/2007/10/why-should-games-be-art/comment-page-1#comment-377</link>
		<dc:creator>Z.</dc:creator>
		<pubDate>Mon, 29 Oct 2007 15:36:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.geekstudies.org/2007/10/why-should-games-be-art#comment-377</guid>
		<description>Thanks for providing such insightful commentary, Jason. I can’t help but agree with your position on capital-A art vs. the art of aesthetics/relevance. “Art” has become almost pejorative, as it often conjures images of form without function and appreciation without understanding. Rather, I think we can all agree that a move toward games that are thematically sophisticated, conceptually meaningful, and emotionally resonant is not only good for the gaming industry – as it makes criticism against the disposable nature of the culture less relevant – but also for gamers who would rather be challenged than pandered to on a lesser level.</description>
		<content:encoded><![CDATA[<p>Thanks for providing such insightful commentary, Jason. I can’t help but agree with your position on capital-A art vs. the art of aesthetics/relevance. “Art” has become almost pejorative, as it often conjures images of form without function and appreciation without understanding. Rather, I think we can all agree that a move toward games that are thematically sophisticated, conceptually meaningful, and emotionally resonant is not only good for the gaming industry – as it makes criticism against the disposable nature of the culture less relevant – but also for gamers who would rather be challenged than pandered to on a lesser level.</p>
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