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	<title>Comments on: Encouraging Ourselves to Death</title>
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	<link>http://www.geekstudies.org/2009/11/encouraging-ourselves-to-death</link>
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		<title>By: Jason Tocci</title>
		<link>http://www.geekstudies.org/2009/11/encouraging-ourselves-to-death/comment-page-1#comment-2237</link>
		<dc:creator>Jason Tocci</dc:creator>
		<pubDate>Mon, 23 Nov 2009 16:34:55 +0000</pubDate>
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		<description>Thanks for the comments, and thank you both for writing stuff that encourages me to think about the games we play.</description>
		<content:encoded><![CDATA[<p>Thanks for the comments, and thank you both for writing stuff that encourages me to think about the games we play.</p>
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		<title>By: Ben Abraham</title>
		<link>http://www.geekstudies.org/2009/11/encouraging-ourselves-to-death/comment-page-1#comment-2236</link>
		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Mon, 23 Nov 2009 13:54:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.geekstudies.org/?p=464#comment-2236</guid>
		<description>This was a great read. I have really nothing to add, but thank you for thinking about the permadeath exercise with such depth and thoughtfulness.</description>
		<content:encoded><![CDATA[<p>This was a great read. I have really nothing to add, but thank you for thinking about the permadeath exercise with such depth and thoughtfulness.</p>
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		<title>By: Nels Anderson</title>
		<link>http://www.geekstudies.org/2009/11/encouraging-ourselves-to-death/comment-page-1#comment-2229</link>
		<dc:creator>Nels Anderson</dc:creator>
		<pubDate>Tue, 17 Nov 2009 01:00:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.geekstudies.org/?p=464#comment-2229</guid>
		<description>&quot;As Clint says, part of the appeal of retelling these stories is in admiring how much variation the game allows for—but a great piece of the appeal of playing these stories, refusing to turn back time, is in the emotional experience itself.&quot;

This was one of the things that surprised me most about Left 4 Dead. A lot of these issues with permanence are made far easier by adding more human beings, of course. But how satisfying it was to discuss L4D, even with people you weren&#039;t playing with, was very intriguing. I think there&#039;s something there that could be mined a lot more.

Thanks for the links Jason, btw. Great post.</description>
		<content:encoded><![CDATA[<p>&#8220;As Clint says, part of the appeal of retelling these stories is in admiring how much variation the game allows for—but a great piece of the appeal of playing these stories, refusing to turn back time, is in the emotional experience itself.&#8221;</p>
<p>This was one of the things that surprised me most about Left 4 Dead. A lot of these issues with permanence are made far easier by adding more human beings, of course. But how satisfying it was to discuss L4D, even with people you weren&#8217;t playing with, was very intriguing. I think there&#8217;s something there that could be mined a lot more.</p>
<p>Thanks for the links Jason, btw. Great post.</p>
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