Archive for the 'Comics' Category

Links: Lightsabers, Nerdcore, & More

Wednesday, November 7th, 2007

A couple more long(ish) posts soon to come. For now, here are some links.

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Linking With a Vengeance

Friday, November 2nd, 2007

Things have been quiet here for a few days while I’ve been away at a wedding and then polishing up a couple papers to submit to a conference. Now I’ve got more links of interest than I can shake a stick at. I’ll skip the stick-shaking, then, and just try to post a bunch of stuff without much further comment.

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The New “Direct Market”

Friday, October 26th, 2007

Note: This entry has been cross-posted to Shouting Loudly, where I tend to put most of my policy-oriented writing.

The Register notes that while Manhunt 2 may have been effectively banned from distribution in UK stores by the British Board of Film Classification’s refusal to assign a rating (again), the game could still sell online, via direct download (link via Game Politics).

Sound familiar? If you’re familiar with the regulatory history of the comic book, another medium stereotyped as juvenile, it should. The direct market of fan shops (which was partially built on a network of converted head shops that had been selling underground comix). This is, as the previous Wikipedia link notes, the “dominant” channel of distribution for comics today. It’s also notoriously unstable and frequently resistant to reach beyond an aging group of superhero fans, rather than appealing to new readers. Comic stores also have a reputation (sometimes deserved) for being inhospitable to newcomers.

Would the “direct market” of digital distribution for games be more open and accessible than the direct market of comics? I’m not sure it would be, at least not at first. It certainly hasn’t pulled comics out of its own network of specialty stores. Despite proclamations that webcomics would be the future of comics distribution, able to reach whole new audiences, they are still overwhelmed by content aimed at geeky niche audiences. (And while I’m not sure that things will stay that way, it’s worth noting that there hasn’t been much of a move to suggest otherwise just yet.) While online distribution does get around the physical problems associated with specialty stores (such as infrequency or occasionally surly staff), it does still require a certain degree of technical aptitude. It makes retail locations destination stores, where hardcore fans could find what they want but newcomers and gift-buyers would be unlikely to tread. Moreover, digital distribution limits the kind of technologies one can use to consume content: Webcomics generally can’t be held in the hand and flipped through until converted to print, and downloaded games over a certain size would need to be on PCs, despite that consoles are the platform of choice for many.

Of course, we’re only talking about one game still—Manhunt 2—which hasn’t even been announced as being distributed digitally. The whole issue could be moot. I’m just very wary about announcing that direct downloading will be the savior of game distribution in the wake of overly restrictive industry self-regulation.

October Link Madness Continues: Comics, TV, Academia, and More

Monday, October 22nd, 2007

Got some more links to burn through today, and even more after this. And I still owe Z. a reply on why the “games as art” question is worth asking at all. And I’ve got half-finished posts lying around about video game genres and Nintendo’s “urban” clothing. I’ll address these in more, all in good time. For now, lots of links in no particular order.

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Nearly-mid-October Link Drop

Wednesday, October 10th, 2007

What can I say? The links just pile up sometimes, and they must go somewhere.

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Early October Link Drop

Friday, October 5th, 2007

I’ve been letting some links I wanted to post fall by the wayside as I work on revising a paper for resubmission, applying for jobs for next year, and putting together a presentation describing research done through Annenberg’s SummerCulture 2007: Lisbon program. (For those who wished us luck: Thanks, and the presentations went well!) Anyway, read on for some things that may be of interest.

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The XKCD Event

Monday, September 24th, 2007

A couple days ago, Jordan sent me an email linking to a forum thread for the popular geek/nerd/stick-figure webcomic XKCD. The forum thread discussed some coordinates and a time noted in a recent strip, which had been changed from a location in upstate New York to those of a small park in North Cambridge (42.39561 -71.13057 2007 09 23 14 38 00). This quickly turned into a discussion of who was going to make the pilgrimage to this park on September 23, 2007, at 2:38 PM local time (or 10:38 AM, which is 2:38 GMT). Fans started meetup threads at the XKCD forum, Livejournal, and elsewhere (just google “XKCD event”).

The original strip ends with a person explaining that he went to the coordinates revealed to him by a woman in a dream, where he discovered that “It turns out wanting something doesn’t make it real.” This makes for a sad and touching sort of ending, but also left the door open for something much grander.

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The Formal Legacy of Webcomics

Wednesday, September 12th, 2007

I recently learned about an exhibit on webcomics starting this week and running several months at the Museum of Comic and Cartoon Art in New York (link via Journalista). From the above-linked page:

Infinite Canvas: The Art of Webcomics brings comics from the web page to the MoCCA stage. The exhibit explores three aspects of online comics: the unique format and design of webcomics, their appeal to niche audiences, and the transitions between web and print comics.

Curator Jennifer Babcock, who also draws the syndicated webcomic C’est La Vie, explains that webcomics are free of the space constraints and editorial censorship to which printed comics are often subjected. Webcomics also provide an outlet for a greater diversity of creators and audiences, she says, resulting in numerous niche-specific features.

I’ve already pondered on the issue of webcomics reaching niche audiences on this blog, so I’ll set that aside for now. What puzzles me somewhat about this exhibit, however, is the focus on the “unique format and design,” especially the decision to title the exhibit “Infinite Canvas.”

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Nerds Make Sense of Love Lives Through Formulae

Tuesday, September 11th, 2007

As a follow-up to an earlier post, consider a conversation in the XKCD forums regarding a formula for acceptable age limits for dating. It offers another interesting glimpse of how math (sort of) helps us think about our lives. My favorite exchange:

Is it sad that I have both heard of and used that formula before?

I’d say no, but since I’m trying to remember where my graphing calculator is, I’m hardly impartial.

This also led my friend Jordan to calculations on the probability of finding a girlfriend. The validity of this analysis is apparently in dispute. Let us remember that the odds change depending on context: If you’re determined to date a gamer, for example, you may have a better chance of finding a mate at the local arcade than in, say, Chuck E. Cheese’s, where the people playing games are likely to be minors, and the adults are more likely to be married parents. (Exception: You may also find the occasional group of twentysomething guys who recall that Chuck E. Cheese’s serves beer for the parents and decide to show up for the novelty of getting drunk with an animatronic animal band. I learned of this practice from someone at South by Southwest Interactive.)

Convention-related Links

Sunday, September 9th, 2007

Very soon, I would like to put the post on Bioshock I’ve been taking occasional notes for, reflect a bit on the dissertation proposal writing process, and discuss how the image of the Jewish male fits into the nerd stereotype (which came up in my proposal defense and when someone from The Jewish Chronicle recently told me about an article he’s writing about nerds, both of which inspired me to find this “nerd vs. nebbish” article from 1998). For now, though, it’s all I can do just to keep up with some links that have been piling up.

Reflections on Comic Con: David Glanzer, director of marketing and public relations for the huge pop culture festival known as Comic Con, has given a couple interviews with The Comics Reporter’s Tom Spurgeon and Comic Book Resources’s Jonah Weiland. Apparently the show saw 125,000 this year. I believe it, especially considering how much waiting in line has become a standard feature of the weekend. Some people I spoke with waited in line for hours in the hopes of seeing the trailer for the next Batman movie (i.e., waited in line for a commercial) at the DC panel, but it was not shown. Anyway, there’s a lot of business-oriented stuff in those interviews (which some of you may find more engaging than others), but also some interesting stuff about how conventions function within geek culture, such as when Tom asks about the con’s role to “consummate (in the g-rated sense) on-line friendships,” which leads to increased space for clubs. Actually, even more space seemed needed for that this year, I think; the Browncoats’ (Firefly/Serenity fans’) meeting seemed filled to capacity with regulars, so I had to meet folks through other means, chatting with some fellow Browncoat-curious attendees standing outside.

The Vibe of PAX: Mike (”Gabe”) at Penny Arcade reflects on how the vibe of PAX is so different from other conventions because it really feels by and for the gamers themselves. Having been to PAX three times, this actually sounds pretty accurate and not just touchy-feely, self-congratulatory stuff. While the con hosts plenty of panels and the obligatory exhibitors’ room, much of the space simply hosts tables with tabletop games going, beanbag chairs seating handheld gamers, and TVs and computers for console and PC gamers. People are just there to have fun with friends and strangers, participating in the hobby that brought them all there in the first place. Plus, Mike and Jerry go out of their way to make the visitors feel like they’re the ones in charge, allowing people to come onstage to fulfill silly requests, and fielding every personal question (except who would win in a fight between ninjas and pirates). My first year there (before I was officially there for research), they even let my friend Tony take a photo of my friend Kai pretending to lick Jerry’s head. “You were a good sport about that,” I told him, to which he replied, “I am here for your amusement.” He wandered off, presumably to do something more official. Now that is dedication to your fans.

Update (again): Mike also posts links to PAX desktop wallpapers made by PA designer Kiko. As of now, some of the links seem to not be working, but I expect that will be fixed. (Yes: see the Flickr set on PAX culture in particular. This is fairly representative of what it looks like from the convention floor: a huge line, colorful shirts, and DS’s aplenty.) For now, you can still see a good pic of a giant crowd holding aloft their phones and DS’s—the PAX equivalent of holding up a lighter at a concert.