Archive for the 'Miscellanea' Category

Reflecting on PCA/ACA 2008

Thursday, March 27th, 2008

Last week blogging was a little light as I attended the Popular Culture Association/American Culture Association 2008 conference (PDF schedule here). The word “geek” came up way more than I expected, considering that I was presenting on my games research and wasn’t even bringing up geeks there myself.

I thought I’d share some thoughts on a few of the panels and presentations I saw, including the panel I chaired in the Digital Games division. It’s not representative of everything I saw, and sadly, I had to miss several things I wanted to catch, but that’s the way things are at a big conference with lots of interesting stuff going on.

Read the rest of this entry »

The Motivations and Problems Behind Geek-Media Activism

Sunday, March 23rd, 2008

You might recall that I wrote a recent post about the oft-heard question of whether geeky media, like comics and video games, would ever “grow up.” In it, I suggested that video games and comics can be promoted as “adult” (or at least “not juvenile”) through concerted creative and marketing efforts. Matt S. has an interesting post up in response which asks a fair question: Why bother? Geek-friendly media clearly have relevance for geeks, and trying to make these products palatable to “high-culture” interests runs the risk of ruining what actually works about them. I started writing a comment for his blog, but it got so long that I figured I should just put it here as another post. (And I might be delayed in replying to comments, as I was delayed in posting this, due to traveling.)

Ultimately, I think we might agree more than we disagree. As I said in the original post, I don’t think all our media has to have high-brow pretensions, and I do think that adults are entitled to media that seek to do no more than to entertain (even in ways that seem juvenile to some). But it is still interesting to discuss whether the motivation to be seen as “legitimate” is even worth it.

Read the rest of this entry »

Geek Chic (and Geek Studies) in the News

Monday, March 10th, 2008

Jeremy Jacobs has written an article for the Columbia News Service (destined for other venues, such as The Columbus Dispatch) about “geek chic” as “the new brand of cool.” The article takes the Mac versus PC guys from the Apple ad campaign (played by Justin Long and John Hodgman) as its starting point. Dan, a friend of mine who works for Macworld/Macuser, IMed me the link because of the apparent relevance to my research. Then he said, “Gahh,” because shortly after pasting the article for me, he got to the end and saw that I was quoted.

I suppose I won’t say much in the way of analysis, but I will say that is fun to talk to a reporter (at least one who is nice) and to feel like you’re writing about something interesting enough to be quoted in a newspaper. I am also pleasantly surprised to see that my blog has somehow been elevated to the status of “Institute.” I only regret that I have had to turn down one esteemed colleague’s request for grant funding.

Gary Gygax

Tuesday, March 4th, 2008

Today I received an email from my friend Chris that Gary Gygax has passed away. The obituary Chris sent refers to Gary’s most famous creations, Dungeons & Dragons, as “the quintessential geek pastime” (with affection, I believe).

When I got home, I had four more IMs waiting for me from friends (thanks Dan, Tony, Jordan, and Jacob) notifying me of the same, and found that Z. and Lev had already written some nice words on his passing on their respective geek culture blogs.

I wish I had more to say about Gary Gygax himself, but I honestly don’t even know much about him as a figure in the gaming world. I will say, though, that while I get a lot of tips for geeky content here, it’s rare that I see so many people reacting so quickly to the same news. I suppose not everyone’s taking this news entirely seriously (what with all the “saving throw” jokes flying around), but it’s still something of a testament to the influence his work has had, both directly and indirectly, on our lives and our subcultures.

Update, especially for Boston-area readers: Pandemonium Books and Games is having a gathering in Gary Gygax’s honor, potentially this Saturday. Read more.

The Measure of Technological Success

Sunday, March 2nd, 2008

Over at Manifest Density, Tom has a couple interesting posts up arguing that the success of Blu-Ray in our marketplace should not be taken as proof that it’s a “better” technology than HD DVD, as many seem to have contended.

Megan’s right [as stated here] that I and a lot of my fellow nerds aren’t very happy about this outcome, but she’s wrong to say that “[e]very time there’s a format war, the losers complain that the inferior product won through nefarious methods.” I’m not sure that’s a fair characterization. In this case I can admit that Blu-Ray is the technically superior standard. Many technologists didn’t like it because it seemed a bit more DRM-laden, because it didn’t seem worth the price premium, and because Sony has behaved very badly with respect to proprietary media formats in the past [...]

It’s just that it’s frustratingly obvious that the factors determining a technology’s success frequently have little to do with its capabilities, price, performance or other innate attributes. Rather, they’re the result of quirks of the business environment into which the technology is born.

I don’t think I have much to add to this debate, but I thought it was interesting enough to be worth sharing. I’m not convinced (as some of those in this debate have suggested) that all economists would argue that the “better” technology is the one that succeeds in the marketplace, and I disagree with the criticism that Tom’s idea of technological superiority is devoid of consideration of human and market concerns. I think (in agreement with Tom) that any technology has its pros and its cons in its design, but that these formal features may have little or nothing to do with what plays out in the marketplace in the long run thanks to the quirks of the business world.

It’s important to consider that “better” is subjective to group interests—better for whom? Arguably, Blu-Ray is better for movie studios in the short run view because it seems to offer better DRM. Maybe HD DVD was better for consumers because of less restriction in this way (which, some will certainly argue, would have been better for everyone in the long run, as the lack of rights management in audio cassettes was likely a boon to the music recording industry). We’ll never get to see how this plays out long-term in a real, idealized “market” scenario, though, because some major studios threw their support to one side early and made up consumers’ minds for them.

For my part, I wasn’t interested in committing to an expensive, high-def movie format right now. I must admit, though, that I appreciate the free bag I got from the Consumer Electronics Show much more now because of the HD DVD ad embroidered on the outside. In five to ten years, that will be about as hip as a Betamax t-shirt.

(This entry has been cross-posted at Shouting Loudly.)

What Does Bill Gates Have to Do with the Revenge of the Nerds?

Saturday, February 9th, 2008

I’m giving a talk on my dissertation research soon, which means figuring out how to distill a few years and a few hundred pages of work into a 40-minute presentation. Kicking around ideas with my advisor about how to do this, he suggested that I post a super-concise core argument for the talk here on the blog just to see what you all think of it. This is what we last discussed:

People have often told me in interviews that it’s “cool” to be geek ever since Bill Gates demonstrated that geeks can be rich—echoing, as it turns out, earlier research that has suggested the same. This may make sense coming from a computer programmer, but for whatever reason, I also hear it from comic book fans, gamers, and plenty of other geeks and nerds who make no claim to computer skill or a lucrative job. The prevailing assumptions of “geek chic” being rooted in economic power, then, may be an oversimplified reflection of a new value accorded to what “geek pride” is really rooted in: intellectual curiosity, on a continuum between the technical and the playful.

What do you think? Is “geeks aren’t rich (and therefore shouldn’t be considered cool because they are rich)” an aha! kind of statement to you? Should the above argument imply (as one person I discussed this with suggested) that geeks are just as powerless as ever if they’re not really making more money than before? Please let me know your thoughts, whether kind or brutally honest. (I do have other parts of the dissertation to draw from, after all.) Thanks!

A Couple Brief Notes

Thursday, February 7th, 2008

Posting has been sparse here as I take care of a series of important tasks and imminent deadlines. I hope to report some good news soon, at least, about some ongoing research efforts. (Plus, I have about a thousand links to share with you over here.) In the meantime, I wanted to just jot a couple brief notes on things I was afraid I might forget otherwise.

What I Learned from Kane & Lynch: I played Kane & Lynch: Dead Men for the Xbox 360 a few weeks back, and I realized I learned some things about my own tastes in gaming from it.

  1. I don’t mind repetitive gameplay if there is really interesting dialog over it; the shooting makes the dialog feel more intense.
  2. While I enjoy Halo 3, Half Life 2, and certain other games where you save the world/galaxy/universe, in general, I am tired of playing the messiah, and glad to play another sort of character.

  3. I find myself disappointed by games—like Kane & Lynch—that set up a grand plot and then only deliver on half of it. Movies are generally no more than two hours, and games are generally between twice and forty times as long as that. Why can games not tell a complete story in that time span?

Jedis in the Park: While wandering around Rittenhouse Square last night, pondering over how to phrase something I am writing, I came upon a group of people swinging around light sabers. I asked if they were part of some organized light saber group or if they were just, you know, random light saber enthusiasts. They immediately held out the handle of a light saber, inviting me to join, and gave me a colorful flyer, directing me to PAjedi.com. I was too busy to join, but they were so friendly (and strong with the Force) that I wanted to give them a link.

The Next Decade’s Media and Technology

Tuesday, January 29th, 2008

The Wall Street Journal has an article available for free, online access (which is not the norm for all the paper’s articles, I believe) titled “Thinking About Tomorrow.” (Also take a peek at how the 1998 forecasters did in predicting this past decade.)

Read the rest of this entry »

Links: Geek Shame, the Lulz, and Two Meanings for “Hardcore”

Thursday, January 17th, 2008

This weekend’s link drop is brought to you by Church, Jordan, Cabral, various Gawker blogs, and the letter Q.

Confessions of a Sci-Fi Addict:
Let’s start with this link-ful post from the Website at the End of the Universe, brought to us courtesy Church. The main link is to a newspaper column titled “Admitting addiction to fantasy, sci-fi books” (”after years secreted in the book closet”). I was just as interested in the links that accompanied this on the referring site, though (such as these great old Worldcon photos), and the claim that “While not exactly in leauge with the civil rights or suffragette movements, geek acceptance has come a long way from the early days of fandom.”

Read the rest of this entry »

Geek Weekend

Thursday, January 17th, 2008

The problem with being a lone ethnographer working on a multi-site project is that you can only be in one place at a time. This weekend is an exciting and devastating example of that problem, as a number of geeky events are going down around the various places I frequent (and beyond).

Make:Philly: Philadelphia, PA. This Sunday, Make:Philly will be doing an intro to NES video graphics. The Maker Challenge will involve hacking a NES ROM to alter its graphics. It hurts my soul to know that I will miss this. Tune in to Geekadelphia to find out how it goes if you can’t make it, either.

Geek Week: Utica, NY. Church emails me to let me know that this is “Geek Week” at SUNYIT. Lots of gaming, science-fiction, and rocket-building will ensue.

“The idea is to bring people together to enjoy the things they’re passionate about,” Brenda Dow, alumni and advancement services officer, said in a news release.
“Everyone has a hobby or a pastime they engage in to the point of ‘geekiness,’ whether it’s technology, sci-fi movies, gaming or something else.”

Arisia 2008: Boston, MA. In Boston, this weekend hosts Arisia, which happens to be the first science-fiction convention I ever attended. The panel I most regret having to miss this year is titled, “What am I? A fan? A geek? A nerd?” Check it out Sunday at 7:00:

What is a geek? A nerd? A fan? A hardcore fan? Which one are you? What does it mean, and should you even care? Discuss how labels affect fandom and what can be done to benefit from or break down the structures that distinguish us.

MIT Mystery Hunt: Cambridge, MA. My time, however, will be spent at the MIT Mystery Hunt, which I have been meaning to (and unable to) attend in person for several years in a row. Depending on where I get a job after I graduate this year, I figure it may be my last chance to attend it for awhile (or at all), and my last chance to get in some time at MIT before I finish the dissertation.

I am also remiss in my blogging duties as of late, thanks to all my recent travels and other work duties. In the coming days/weeks, anyway, expect some updates and photos from the last Make:Philly, Nerd Nite Boston, the Consumer Electronics Show, and the Mystery Hunt.