Arcadian Rhythms: Gaming and Interaction in Social Space

July 22nd, 2010

I have a new article up, titled “Arcadian Rhythms: Gaming and Interaction in Social Space.” It’s published in Reconstruction, a peer-reviewed journal of cultural research available for free online. (And don’t be put off by the French theorist in my abstract. I’m pretty sure the piece is accessible overall.)

This article focuses on how people interact in arcades, and how social dynamics and the cultural connotations behind games influences who plays what and with whom. It’s not nominally about geeks or geek cultures, but this study did end up influencing how I thought about my dissertation research. When you get to the parts about how people insulate themselves socially, and particularly one moment in which a boy loudly proclaims upon winning a game, “I’m the One! I’m ****in’ Neo!”, you may see what I mean.

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“Geeks vs. Nerds” Revisited

July 20th, 2010

Back in 2007, I started a post titled “Geeks vs. Nerds.” After the Geek Studies home page, it is the most visited page on this site by about 3,000 pageviews—and to be frank, the next nearest contender gets a lot of its traffic from people who are probably looking for porn. When I get called to be interviewed for a newspaper article, or when I get linked by a major blog, it’s usually thanks to that post.

In other words, people really, really want to know what the difference is between geeks and nerds.

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Zero Pronunciation

July 13th, 2010

I am a big fan of Ben “Yahtzee” Croshaw’s Zero Punctuation reviews at The Escapist. They’re laugh-out-loud funny, irreverently witty, and more often than not, very much in agreement with my own tastes (if you can read between the lines and figure out which games he actually likes despite slamming them). I also think it’s hilarious that when you google “Yahtzee”, the Zero Punctuation gallery is the top result, indicating the disproportionate influence that geeks wield in determining what’s relevant on the web.

But that is not what this blog post is about.

This blog post is about “Zero Punctuation: Achieving the Cross-media Transformation of Ludological Hermeneutics,” a recent article from the Escapist. The author critiques Croshaw’s reviews as themselves critiques of gamer culture and gender norms. At first, I found it pretty spot-on, if a bit unnecessarily obtuse. Then, I started wondering if it was actually intentionally obtuse. I honestly wasn’t sure of what to conclude until I got to the end, where “Max Steele” claimed to have a Ph.D. from Miskatonic University.

I relate this anecdote for two reasons.

First, that’s a pretty funny gag right there.

And second, Lord help me, but I still found the article interesting, despite being nigh-impenetrable. I can’t decide whether this is a credit to the author or a sad commentary on academics’ willingness to inure themselves to overly complex writing. Maybe both. Or maybe I just used the word “inure” in a sentence without even thinking about it.

Geek Merch (and Geek Studies) in the News

June 22nd, 2010

Church clues me in that I’ve been quoted in an article for Canadian publication The Star: “It’s Hip to be Square: Nerd Merch Brings in the Bank.” (The nice thing about having a poor memory is that you can give an interview and still be pleasantly surprised later to see your own name in print.) The article describes the geek merchandise market, and includes profiles on a few retailers—some quite familiar to shoppers on the net, and at least one I didn’t know about, the Geek Chic Boutique in New Brunswick.

On a somewhat related note, I stumbled upon a post on Star Trek cufflinks, titled “Not Just for Geeks,” describing how geek fashion can still be quite elegant as well as a philosophical statement. (Despite noting that this fashion statement is not just for geeks, the author does describe himself as a geek and a nerd, in case you were wondering.)

Personally, I find myself stocking up on less geek apparel ever since I took on the assistant professor job and cut back on convention visits following the dissertation research. I just have fewer situations to wear the stuff, now. (That said, I wouldn’t mind replacing my old “Magneto Was Right” t-shirt, my original homemade one since destroyed in the laundry. Maybe without the text this time, for the love of cryptic imagery.)

Gamers on Exhibition vs. Exhibitionism

June 6th, 2010

You may have already noticed that the results are in for Penny Arcade’s survey on what PAX attendees do and don’t want in the exhibitor’s hall. I have to admit that I was a little surprised at the results.

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Links: Back from the Dead Edition

June 4th, 2010

I’ve just completed my first year as an assistant professor, and now face my first real summer break in goodness knows how long. I’m really excited to have some time to work on research, prepare new classes, sleep eight hours a night, and, of course, do some more blogging. I figure I’ll get back into the swing of things with some links I thought were interesting, and try to work my way back up to my usual rambling essays again in time.

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Heavy Expectations

March 11th, 2010

It’s spring break, which means it is time to catch up on research—and, being a video game researcher, that means justifying the purchase of a PlayStation 3. The first game I played on the new system got me thinking of Overqualified, a series of humorous cover letters for real job openings posted to the web. Generally, the letters make writer Joey Comeau sound out of touch with reality at best, and dangerously psychotic in many cases. In particular, I’m reminded of his letter to Nintendo:

We need a new Mario game, where you rescue the princess in the first ten minutes, and for the rest of the game you try and push down that sick feeling in your stomach that she’s “damaged goods”, a concept detailed again and again in the profoundly sex negative instruction booklet, and when Luigi makes a crack about her and Bowser, you break his nose and immediately regret it. When Peach asks you, in the quiet of her mushroom castle bedroom “do you still love me?” you pretend to be asleep. You press the A button rhythmically, to control your breath, keep it even.

We need an airport simulator, where the planes carry your whole family from A to B, job to job, and dad still drinks in the shower and your older sister still has casual sex that she confides might bring back a feeling she’s certain she didn’t imagine. Where the plane touches down and you all lean forward in your seats because of inertia, and again and again someone says “I hate to fly”.

The author writes this because he thinks he will sound deranged. It might have actually gotten him a job at Quantic Dream, however, the developer of Heavy Rain.

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Geek Studies in Philadelphia & St. Louis

February 28th, 2010

No, I won’t be returning to my old stomping grounds in Philly this semester, but I’m there in spirit: Over at Technically Philly, Brian James Kirk offers a Q&A with me about my dissertation research. Thanks to Brian for making me sound significantly more coherent than I remember being on our phone call.

Later this month, however, I will be in St. Louis at the Popular Culture Association/American Culture Association National Conference. I’ll be presenting a paper that originated as a loosely-connected series of posts here about “The Multiple Appeals of Gaming.” Let me know if you expect to be at the conference and feel like discussing geeky things, as I have a tendency to do that when given the chance.

Being Realistic About Virtual Loot

February 15th, 2010

Awhile back, my friend Kai—the web developer and DigiPen grad I mentioned in my previous post—emailed me a link. The Escapist article, “The Broken Economy Is Your Fault,” rightly points out that the economics of video game RPGs are broken. The author suggests that, unfortunately, they probably can’t be fixed. As Kai wrote, “I see his point, but I think don’t buy that you can’t have a game that’s more economically interesting without making it full of tedium.”

I’m with Kai on this one. I’ve been sitting on this post for months while I took care of some other things, but now that Mass Effect 2 has gotten me thinking more about inventory management, I figured it might be time to revisit this.

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The Very Definition of an RPG

February 14th, 2010

There’s something very funny about pledging to do more blogging right before finals start at your new job as an assistant professor. Something had to take a back seat, though—and you didn’t think it would be video games, did you? Of course not. Fortunately, video games are what bring me back to blogging: I’ve just completed Mass Effect 2, and I must emerge from my cave to ramble on about it.

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