It’s About Games, Not Pockets

January 11th, 2012

After months of blog silence, I emerge from my internet hibernation to unleash upon you a flurry of articles about video games. I’ve been quiet around these parts mostly because of all the writing I’ve been doing elsewhere – and the venue I’ve poured the most into finally launched today. PocketNext presents reviews, previews, interviews, and features on free mobile games (but their new Features Editor is kind of a big nerd).

We’re launching with a bunch of reviews already up, with plenty more on the way. I’d especially like to draw your attention, however, to some of the commentaries and features I’ve been working on over the last few months, including pieces on…

I’ll have more to say soon about some of the other venues I’ve been writing for. For now, though, I’m too excited about this project finally seeing the light of day to share this space with anything else!

Somebody Else’s Thoughts on Misogyny & Popular Culture

November 3rd, 2011

Alyssa Rosenberg wrote a post titled “Six Thoughts About Misogyny and Popular Culture.” Some of my favorite bits include:

1. Just because women buy misogynistic products, or sleep with artists of misogynistic products, does not mean that those products don’t express misogyny. […]

4. Feminists are not always looking for something to be angry about. But it’s hard to overstate the sexism in American popular culture. […]

6. Liking art that is misogynist, racist, sexist, or homophobic doesn’t necessarily make you those things, and indictment of that art doesn’t have to be an indictment of you. […]

Folks need to breathe a bit. I think our conversations about culture would be a lot healthier and more interesting if we could hold two thoughts in our hands at the same time and acknowledge that we like problematic stuff. Because really, we all do.

She’s responding to recent discussions relating to rap music, but the connections to ongoing debates in geek culture struck me as so relevant that I couldn’t just link to it on Twitter and move on. I want to be able to refer back to this later, as these debates seem to end up in the same places every time.

Into Cosplay Before It Was Cool

October 31st, 2011

I came across this pre-trick-or-treating photo while rummaging around a box in my mother’s house, looking for photos for a documentary, and today seemed like a good day to share it. In case it’s not clear, this lineup includes a robot, a ninja, a pirate, and a zombie. (I’m the tall one.) All we were missing was a monkey, and we would’ve had a complete geek zodiac.

Thanks to Jarrod, Jeff, and Stephen for permission to share this one with the world, roughly 20 years after it was taken.

The Tales Dead Men Don’t Tell

September 13th, 2011

Remember Dead Island? Maybe you saw the award-winning trailer some months back. Internet audiences were captivated by its short, strangely affecting story of a family torn apart by zombies (both literally and figuratively). The reviews coming out now, of course, paint a picture of a game pretty unlike that singularly remarkable advertisement, and the comparisons aren’t really favorable. Dead Island’s ad seemed to promise something new that the game itself wasn’t prepared to deliver, something that developers still have yet to make a reality, something that gamers and even broader audiences are still hoping to see – and it isn’t just an especially emotional zombie game.

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“People Create Culture”

September 9th, 2011

I wanted to share with you an anecdote from Jerry Holkins at Penny Arcade:

I received the strangest question in an interview once: somebody wanted to talk to me about MC Frontalot, who coincidentally has a new album out. They wanted to know why rap about nerd things, or make comics about nerd things…. I scrunched my whole face up, and the region between my eyebrows shifted tectonically from plain to mountain. But he could not see this, so I was forced to express my confusion with the human words.

This was a person writing an article for a newspaper, a device which transmits culture, but he didn’t seem to understand what he was doing! Maybe he was confused because he was taught to “speak” without “voice,” that is, to communicate neutrally. Maybe he found the printing press in the woods, and operates it via dimly understood rituals. But here’s the apparently impenetrable math: people create culture. And they create it by describing the world in terms which are relevant to them. Who does he think makes all this stuff?

All that changed was the hand on the tiller.

I find myself having a similar conversation quite a bit. I try not to hold it against people who don’t understand, though. It’s not always obvious to outsiders why the whole “nerd” thing would remain relevant to us into adulthood. I guess that’s why I wrote a dissertation trying to explain it.

How (Not) to Date a Nerd

August 30th, 2011

A friend of mine sent me a link yesterday to a Gizmodo post titled “My Brief Affair with a World Champion Magic: The Gathering Player.” The date goes precisely as a nerd might fear it would.

At dinner I got straight down to it. Did he still play? “Yes.” Strike one. How often? “I’m preparing for a tournament this weekend.” Strike two. Who did he hang out with? “I’ve met all my best friends through Magic.” Strike three. I smiled and nodded and listened. […]

So what did I learn? Google the shit out of your next online date. Like, hardcore.

I’m not writing this to condemn the author of this article; a sizable portion of the internet seems to have done so quite extensively already. Nor am I writing this to speculate about what Gizmodo, a heavily nerd-trafficked blog, was thinking in running the article (though the “nerd bait” theory seems reasonable). Rather, I’m writing this because I think I might disagree with the message many of my fellow nerds take from this story.

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Sexism, Misogyny & Misandry in Geek Cultures

August 24th, 2011

A certain blog post caught my eye on Google today: “Sexism and Misogyny in Geek Cultures.” I had never seen the post on Google before in my regular checks just to see what the internet thinks the top 10 results for “geek cultures” should be. I was pretty disappointed with it, though, given its exceedingly narrow definition of sexism, and complete failure to recognize what sexism looks like off the internet. It was all the more galling that I’m the one who wrote it.

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And Now for Something Relatively Different

August 23rd, 2011

For the first time in a very long while, this fall won’t be “back to school” season for me. Instead of returning to a faculty position, I’m taking an indefinitely long leave of absence from working as a professional academic.

The reasons behind this decision are personal, so I’ll skip the details. I will say, though, that I don’t see this as “quitting academia” so much as engaging with it differently. I’m still slated to go to at least one conference this year, still keeping up with my favorite journals, and still working on a book that I hope will be of interest to general and academic audiences alike. I like academia. I just don’t feel the best way for me to participate in it right now is as a tenure-track professor.

All of that said, I’m really enjoying working on some projects I didn’t have much time to do as a full-time teacher and the coordinator of a Communication department. Currently, I’m developing a mobile game with a friend that I’ve been dreaming about making for years, writing about games and culture, doing some freelance production and consulting work, and, of course, getting Geek Cultures into shape for publication.

For the time being, I’m working on establishing a reliable income from freelance writing, design, and consulting. My LinkedIn profile is geared toward part-time and temporary work, but if you happen to know of a neat company or nonprofit that could use a full-time, Boston-based specialist in geeks, games, online communities, and visual communication, please feel free to drop me a line.

And stay tuned to this space – I probably won’t be any less busy than I was as a professor, but I still have plenty of nerdy things to blog about.

How to Help a French Documentarian

June 7th, 2011

Jean-Baptiste Peretie is a director working on a documentary about geek culture for Arte. (For my fellow Americans: it’s kind of like a European PBS.) You might have seen the documentary’s crew if you were on the floor at Wondercon this year. We were chatting today about how hard it is to get a good, broad sample of people to interview for a study on such a diverse group (and don’t I know it). I offered to help out by trying to put you, my good readers, in touch with him.

If you’re a geek or a nerd and you’d like to be interviewed—especially if you happen to be over 40 years of age and/or are living in Europe—drop JB an email at jbperetie@yahoo.com. European interviewees will be easier for JB and crew to film, of course, but rest assured that you can get away with speaking in English if that’s your only language. (We got on just fine with that this afternoon, which is good, as I speak no French, and my Spanish/Russian/Old Norse skills are rusty at best.) And don’t worry if you’re camera-shy; they’re not only looking for people to film, but even just people to chat with on Skype to help with their research.

So, once again: email jbperetie@yahoo.com to chat about geek culture, and help a French documentarian today.

“Ethnographic Blogging”

May 5th, 2011

The latest issue of Cultural Science—an open-access, peer reviewed journal—is devoted to Internet Research Methods as Moments of Evolution. I had an article published in this issue, titled “Ethnographic Blogging: Reflections on a Methodological Experiment.” It is, as you can probably guess from the title, about how this Geek Studies blog was unexpectedly instrumental in conducting research for my dissertation on geek cultures.

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