Archive for March, 2010

Heavy Expectations

Thursday, March 11th, 2010

It’s spring break, which means it is time to catch up on research—and, being a video game researcher, that means justifying the purchase of a PlayStation 3. The first game I played on the new system got me thinking of Overqualified, a series of humorous cover letters for real job openings posted to the web. Generally, the letters make writer Joey Comeau sound out of touch with reality at best, and dangerously psychotic in many cases. In particular, I’m reminded of his letter to Nintendo:

We need a new Mario game, where you rescue the princess in the first ten minutes, and for the rest of the game you try and push down that sick feeling in your stomach that she’s “damaged goods”, a concept detailed again and again in the profoundly sex negative instruction booklet, and when Luigi makes a crack about her and Bowser, you break his nose and immediately regret it. When Peach asks you, in the quiet of her mushroom castle bedroom “do you still love me?” you pretend to be asleep. You press the A button rhythmically, to control your breath, keep it even.

We need an airport simulator, where the planes carry your whole family from A to B, job to job, and dad still drinks in the shower and your older sister still has casual sex that she confides might bring back a feeling she’s certain she didn’t imagine. Where the plane touches down and you all lean forward in your seats because of inertia, and again and again someone says “I hate to fly”.

The author writes this because he thinks he will sound deranged. It might have actually gotten him a job at Quantic Dream, however, the developer of Heavy Rain.

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