Archive for the 'Games' Category

The Motivations and Problems Behind Geek-Media Activism

Sunday, March 23rd, 2008

You might recall that I wrote a recent post about the oft-heard question of whether geeky media, like comics and video games, would ever “grow up.” In it, I suggested that video games and comics can be promoted as “adult” (or at least “not juvenile”) through concerted creative and marketing efforts. Matt S. has an interesting post up in response which asks a fair question: Why bother? Geek-friendly media clearly have relevance for geeks, and trying to make these products palatable to “high-culture” interests runs the risk of ruining what actually works about them. I started writing a comment for his blog, but it got so long that I figured I should just put it here as another post. (And I might be delayed in replying to comments, as I was delayed in posting this, due to traveling.)

Ultimately, I think we might agree more than we disagree. As I said in the original post, I don’t think all our media has to have high-brow pretensions, and I do think that adults are entitled to media that seek to do no more than to entertain (even in ways that seem juvenile to some). But it is still interesting to discuss whether the motivation to be seen as “legitimate” is even worth it.

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D&D, Pretend, and Geek Culture

Monday, March 10th, 2008

The passing of Dungeons & Dragons creator Gary Gygax seems to have sent aftershocks through the internet and news media, and then back out into the world beyond. Every day, I happen upon more stories and examples of people reflecting on the impact that his creation has had on the development of gaming, technology, and geek identity. Of particular interest to me are those who have started musing on where gaming and geeks fit in our world, and how a game based around pretend came to inspire so much.

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More on Death in Games

Thursday, March 6th, 2008

Dear Bay Area: I’ll be at the Popular Culture Association/American Culture Association conference in San Francisco in a couple weeks, presenting a paper on protagonist death and failure in video games (which I’ve written about in a few posts here). Feel free to let me know if you’d like to grab a cup of coffee and chat about geeky (and/or academic) stuff.

Here are some links about death in games I’ve been saving up for a while. I figure I might as well throw these out for you as I sort through my materials for this paper.

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Links: Stuff I’m Posting Really Quickly

Wednesday, March 5th, 2008

There’s no overarching theme to today’s links; I’m just trying to clear up my bookmarks and tabs, and this stuff seemed worth sharing (albeit hurriedly).

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Gary Gygax

Tuesday, March 4th, 2008

Today I received an email from my friend Chris that Gary Gygax has passed away. The obituary Chris sent refers to Gary’s most famous creations, Dungeons & Dragons, as “the quintessential geek pastime” (with affection, I believe).

When I got home, I had four more IMs waiting for me from friends (thanks Dan, Tony, Jordan, and Jacob) notifying me of the same, and found that Z. and Lev had already written some nice words on his passing on their respective geek culture blogs.

I wish I had more to say about Gary Gygax himself, but I honestly don’t even know much about him as a figure in the gaming world. I will say, though, that while I get a lot of tips for geeky content here, it’s rare that I see so many people reacting so quickly to the same news. I suppose not everyone’s taking this news entirely seriously (what with all the “saving throw” jokes flying around), but it’s still something of a testament to the influence his work has had, both directly and indirectly, on our lives and our subcultures.

Update, especially for Boston-area readers: Pandemonium Books and Games is having a gathering in Gary Gygax’s honor, potentially this Saturday. Read more.

Will [insert geeky medium] ever grow up?

Friday, February 29th, 2008

Kotaku recently compiled a bunch of articles and quotes from critics in a debate about whether games would ever “grow up.” To summarize, some arguments include:

  1. Comics and games are “infantilized” because artsy content is the exception, with most of these media targeted to teenage boys;
  2. But games “have more to achieve” as a medium, and some creators are pushing for that;
  3. Moreover, dominance of the low-brow “isn’t inherent” to these media, but actually is common across all entertainment media;
  4. And in the meantime, part of the problem is that consumers “expect too little” of games (as evidenced by Bioshock, which is not nearly as sophisticated as its reception might have suggested).

My response to this is sort of a follow-up to recent posts addressing the perceived immaturity or unmasculinity of geeky pursuits like games and comics. In short, I agree with just about all of these to some extent, but I’d contend that these stereotypes can be escaped through creative and marketing efforts. Just look at the “graphic novel.”

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Child-men, Man-teens, and the Masculine Ideal

Monday, February 25th, 2008

I’ve accumulated so many links that I feel the need to do some “themed” link posts. Today’s theme: Writers who think grown men playing games are juvenile!

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D&D “Nerdrage”

Saturday, February 23rd, 2008

Slashdot recently posted a Q&A between its readers and the designers of the upcoming 4th edition of Dungeons and Dragons. Several of the questions are irritable in tone, especially as many feel this comes hot on the heels of the last major D&D overhaul. (The post is tagged with: “rpg, nerds, complaining, nerdrage, greed.”)

The only question which didn’t get an answer, though, was the one that I found most interesting, especially given the talk I’m delivering next week on the relative acceptability/respectability of geeky interests:

Short intro, I read a lot of fantasy and sci-fi. Play a lot of computer games. Enjoy reading up on lore and the like. But I never got into D&D. I had friends that played it but I was never into it. I tried playing it a few times and had some fun experiences. But there’s always been a sort of negative stigma associated with it among … well, the general populace. What are you doing to break free of this? Or do you embrace it? What are your thoughts & opinions on this strange negative publicity that popular movies push onto D&D players? Do you ever try to break free of that?

WotC:
(Note from Gamer_Zer0: Sorry Zonk, I tried my best to get this question answered for you, but apparently the Sci-Fi channel was having an original Battlestar Galactica marathon and the entire D&D team was no where to be found!)

… Is that a joke? Some sort of glib suggestion that geeky pursuits are cool enough to be mainstream now (though the original question certainly singled out D&D as especially stigmatized)? From a business standpoint, I guess I can understand why Wizards of the Coast might want its employees to dodge such a question, but I’d surely be interested in how the stigma of role-playing games figures into marketing (and perhaps even design) decisions.

A Couple Brief Notes

Thursday, February 7th, 2008

Posting has been sparse here as I take care of a series of important tasks and imminent deadlines. I hope to report some good news soon, at least, about some ongoing research efforts. (Plus, I have about a thousand links to share with you over here.) In the meantime, I wanted to just jot a couple brief notes on things I was afraid I might forget otherwise.

What I Learned from Kane & Lynch: I played Kane & Lynch: Dead Men for the Xbox 360 a few weeks back, and I realized I learned some things about my own tastes in gaming from it.

  1. I don’t mind repetitive gameplay if there is really interesting dialog over it; the shooting makes the dialog feel more intense.
  2. While I enjoy Halo 3, Half Life 2, and certain other games where you save the world/galaxy/universe, in general, I am tired of playing the messiah, and glad to play another sort of character.

  3. I find myself disappointed by games—like Kane & Lynch—that set up a grand plot and then only deliver on half of it. Movies are generally no more than two hours, and games are generally between twice and forty times as long as that. Why can games not tell a complete story in that time span?

Jedis in the Park: While wandering around Rittenhouse Square last night, pondering over how to phrase something I am writing, I came upon a group of people swinging around light sabers. I asked if they were part of some organized light saber group or if they were just, you know, random light saber enthusiasts. They immediately held out the handle of a light saber, inviting me to join, and gave me a colorful flyer, directing me to PAjedi.com. I was too busy to join, but they were so friendly (and strong with the Force) that I wanted to give them a link.

Links: Geek Shame, the Lulz, and Two Meanings for “Hardcore”

Thursday, January 17th, 2008

This weekend’s link drop is brought to you by Church, Jordan, Cabral, various Gawker blogs, and the letter Q.

Confessions of a Sci-Fi Addict:
Let’s start with this link-ful post from the Website at the End of the Universe, brought to us courtesy Church. The main link is to a newspaper column titled “Admitting addiction to fantasy, sci-fi books” (”after years secreted in the book closet”). I was just as interested in the links that accompanied this on the referring site, though (such as these great old Worldcon photos), and the claim that “While not exactly in leauge with the civil rights or suffragette movements, geek acceptance has come a long way from the early days of fandom.”

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